| Hollow Knight: SilksongPPSA12544 | Oct 13, 2026ps54all | Windowsmain 18c438bMain snapshot | Windows 11 · Core i9-10850K · RTX 3080 10 GB · 32 GB RAM | Gameplay Opening gameplay with a DualSense is reported at mostly 60 FPS on an unpatched main snapshot. Details & limitations · GitHub source ↗ |
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| Hollow Knight: SilksongPPSA12544 | Oct 9, 2026lubaxe | Windowsmain d70b899 + PRsExperimental | Ryzen 7 9800X3D · RTX 5090 | Gameplay The opening areas, HUD and menus render, with gameplay reported at 60 FPS. Details & limitations · GitHub source ↗ |
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| Animal WellPPSA22520 | Oct 16, 2026fma-rc | Linuxmain 5d9dcc42dMain snapshot | Arch Linux · RTX 5080 | Gameplay The title menu and first room render at about 58 FPS in a 120-second run. Details & limitations · GitHub source ↗ |
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| Animal WellPPSA22520 | Oct 15, 2026THEMANnt | Windowsmain d92a8dad + #5865Experimental | Ryzen 7 7800X3D · RTX 5070 Ti | Gameplay Opening gameplay and controller input work after a startup fix; the reporter also reports audio and save reload working. Details & limitations · GitHub source ↗ |
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| Animal WellPPSA22520 | Oct 10, 2026JAB-dev | Windowsmain 2ba993aMain snapshot | Windows 11 Pro · Ryzen 5 5600XT · RTX 4070 SUPER | Gameplay Gameplay and audio are reported working at 60 FPS on this main snapshot. Details & limitations · GitHub source ↗ |
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| BalatroPPSA21402 | Test date not statedTideOPL | Windowsmain + reporter’s patchesExperimental | Windows 11 · Ryzen 7 7800X3D · RTX 5070 | Gameplay The reporter describes working gameplay, music and sound effects at a steady 60 FPS. Details & limitations · GitHub source ↗ |
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| ASTRO BOTPPSA21564 | Oct 2, 2026DotDebian | Windowsmain + integration patchesExperimental | Windows 11 · Core Ultra 9 285K · RTX 5080 | Boots The title reaches its code, creates a Vulkan device and submits frames, then stops. Details & limitations · GitHub source ↗ |
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| Grand Theft Auto VPPSA04264 | Oct 9, 2026MichonGoddijn231849 | Windowsgta-v/testing branchExperimental | Windows · RTX 5080 | Gameplay The prologue bank scene runs at around 27–28 FPS on the reporter’s testing branch. Details & limitations · GitHub source ↗ |
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| Hades IIPPSA36082 | Oct 11, 2026Raghav314 | Linuxmain 961b25f + PR stackExperimental | CachyOS · Ryzen 7 7800X3D · RTX 4090 | Gameplay The reporter reaches gameplay and a 60 FPS hub scene with warm shader caches and pipelined draws. Details & limitations · GitHub source ↗ |
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| Hades IIPPSA36082 | Oct 15, 2026JJenkx | Linuxmain 5d9dcc42d + #5905 and other patchesExperimental | Arch Linux · Ryzen 9 7950X · RX 6650 XT | One attempt reaches the title and save-slot menus; subsequent attempts still fail during startup. Details & limitations · GitHub source ↗ |
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| Demon’s SoulsPPSA01342 | Sep 27, 2026yumlevi | WindowsPR #5 / merge with mainExperimental | Windows · NVIDIA GPU | The documented integration reaches the main menu, intro cinematic and character creation. Details & limitations · GitHub source ↗ |
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| Ghost of YōteiPPSA26344 | Oct 5, 2026Celegans12 | Windowsmain + reported PR stackExperimental | Windows 11 · Core i9-11900H · RTX 3080 Laptop | Boots Startup reaches the game’s compute work, then stops before the first frame is presented. Details & limitations · GitHub source ↗ |
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| Cyberpunk 2077PPSA04029 | Oct 11, 2026snoozedDev | Linuxmain 961b25feMain snapshot | Linux · RTX 3090 | Boots The report documents CPU-side startup failures before gameplay or rendering is established. Details & limitations · GitHub source ↗ |
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| LEGO Horizon AdventuresPPSA14632 | Oct 13, 2026winstrex | Windowsmain 758aca737 + #4500 + #3763Experimental | Windows 11 · RTX 5070 Ti | Boots The game gets past a depth-plane error and plays its intro on the specified patch stack. Details & limitations · GitHub source ↗ |
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| Resident Evil 4PPSA07411 | Oct 12, 2026xXPBSXx | Windowsmain c36fd0a0eMain snapshot | Windows 10 · RTX 4080 SUPER | Boots The first presentation fails with a missing graphics context-register error. Details & limitations · GitHub source ↗ |
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| Minecraft PreviewPPSA19639 | Test date not statedddrsilva | Windowsmain d4c196c2 + local patchExperimental | Windows 11 · Core i9-9900K · RTX 2080 Ti | Gameplay Creating and loading worlds, movement, audio and save-and-quit are reported to work. Details & limitations · GitHub source ↗ |
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